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| DotA 6.50 released! | | 10.02.2008 12:13 - GFrequiem |
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Es ist soweit, Icefrog und sein Team haben diese Nacht das lang erwartete DotA 6.50 ver�ffentlicht.
Es wurden massig Ver�nderungen vorgenommen, wie zum Besipiel v�llig neue Scourge-Woods, neue Neutral Creeps, einen neuen Hero, �nderungen von Heroskills und viele weitere Sachen.
Die Dota-League verzichtet im Moment darauf mit 6.50 zu spielen, da sie laut aussage: "Auf eine rebalancede Version" warten.
Unter mehr findet ihr das aktuelle Changelog und den Link zum Download.
6.50 Changelog ==============
Hero Changes: ------------- * Removed manacost on Mana Shield activation * Changed Leap`s cooldown to scale with levels * Improved Juggernaut`s movement speed * Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time * Lowered Drow Ranger`s Agility gain per level * Changed Drow Ranger`s Marksmanship ultimate * Increased Morphling`s base damage * Macropyre`s cooldown no longer increases per level * Added an extra bounce to Chain Frost * Reduced Sprint`s damage amplification * Increased Maledict`s area of effect by 15 * Changed Spectre`s Dispersion * Redesigned Visage * Improved casting range on Acid Spray * Changed how Song of the Siren levels up * Reduced cooldown on high level Shapeshift * Improved armor on Enigma`s Eidolons * Reduced Expulsion`s cooldown and manacost * Improved Keeper of the Light`s attack animation * Improved Scattershot`s damage range from 10-35 to 20-35 * Improved Alchemist`s base Intelligence and growth * Slightly improved Psi Blades` spill width and range * Improved Chemical Rage * Increased Phantom Lancer`s Strength gain * Increased cooldown on Psionic Trap from 7 to 14 seconds * Improved lifesteal on level 2 and 3 Insatiable Hunger * Reduced Replicate`s manacost and cooldown * Improved Troll`s base movement speed * Decreased Rampage`s movement speed bonus and cooldown * Improved Spirit Bear`s Demolish * Increased Lightning Storm`s cooldown by 2 seconds * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds * Reduced Lina`s movement speed by 5 * Improved Sand Storm * Reduced the slow on Epicenter * Improved range on Drow Ranger`s Trueshot Aura * Improved cooldown progression on Insatiable Hunger * Reduced Sven`s base armor * Improved Enigma`s movement speed * Modified initial projectile speed and effect on Paralyzing Casks * Improved Enfeeble * Improved Auto Fire`s area of effect and duration * Reduced Queen of Pain`s Blink range at early levels * Improved Earthshaker`s movement speed * Zombies now give a bit less bounty * Reduced Gravechill`s cooldown a bit * Increased Primal Roar`s cooldown a little bit * Eclipse`s damage is based on Lucent Beam level and doesn`t ministun * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01) * Lowered Eclipse`s manacost and gave it constant cooldown progression * Increased Lucent Beam`s casting range and lowered manacost slightly * Improved cast range on Expulsion and Fire Storm * Improved Ravage a little (it became slightly less effective with the Impale recodes) * Reverse Polarity`s cooldown is now the same on all levels * Changes Queen of Pain`s blink cooldown from 12/9/7/5 to 12/10/8/6 seconds * Removed true sight from Spin Web * Added some extra movement bonus on higher level Spin Web * Improved Keeper of the Light`s movement speed * Improved Storm Spirit`s base armor * Lowered Mirror Image`s cooldown slightly * Improved slow on Drunken Haze * Improved movement bonus on Witchcraft * Lowered Searing Arrows` cooldown * Improved Reaper`s Scythe`s leveling a bit * Changed Purification`s damage type to Pure * Lowered Axe`s starting Agility and increased his starting Strength * Lowered Death Coil`s cooldown * Improved Undying`s base armor * Improved Meepo`s base Strength * Rebalanced Pit of Malice * Increased AOE on Firestorm * Reduced the search area for Omnislash * Changed Bloodrage`s stats a bit * Lowered level 1 Mana Void`s manacost * Lowered Exorcism`s damage return threshold and cooldown * Restored Bone Fletcher`s old Wind Walk speed bonus * Lowered Geminate`s attack cooldown * Slightly improved how Medusa`s Purge levels
Item Changes: ------------- * Redesigned Eul`s Scepter of Divinity * Redesigned Orchid Malevolence * Redesigned Guinsoo`s Scythe of Vyse * Added cooldown to Bottle usage and reduced its sell cost * Bottle is in full state at all the side shops once again * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds. * Added Hyperstone to the Goblin Shop * Changed Unholy Rage`s lifesteal type to be the same as regular lifesteal * Reduced price on Ultimate Orb * Added Ring of Health to the Goblin Shop * Added Quarterstaff to the Goblin Shops * Increased Perseverance`s damage from 7 to 10 * Added Javelin to the Goblin Shops * Removed the stack restriction on Shiva`s Guard * Improved Vanguard a little * Changed Lothar`s Edge`s recipe and stats * Reduced Vladmir`s Offering recipe cost * Reduced Linken`s Sphere`s cooldown * Removed stacking restriction from Bloodstone and improved its stats * Improved Helm of the Dominator damage from 10 to 20 * Improved Oblivion Staff mana regen by 25% * Quarterstaff price reduced * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord) * Reduced Void Stone`s cost by 25 gold * Improved casting range per level of Dagon upgrade * Improved Sange and Yasha * Removed Flying Courier Mana and gave it a Mana base upgrade ability * Wards now require 5 mana to be placed * Reduced animation time and cooldown on Manta Style * Ring of Health`s regeneration increased by 1
Neutral Related: ---------------- * Change some of the Scourge`s top left forest area * Changed the locations and distribution of neutral creep camp groups * Fixed neutral spawn times in various modes * Reworked the trees and pathing near the small Sentinel creep camp * Increased neutral creep Centaur`s aura by 5% * Added an Alpha Wolf with a command aura in the wolves` creep camp * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts) * Added a new ancient creep camp group (Jungle Stalkers) * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) * Changed the Furbolg`s Stomp to a Clap * Improved Satyr Hellcaller`s Unholy Aura * Neutral Ogre no longer autocast Frost Armor * Changed the location of some of the Scourge creep camps * Redid neutral creep spawner code for some optimizations
Bug Fixes: ----------- * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) * Fixed Land Mines to properly detect floating heroes * Fixed a problem with Huskar`s Burning Spears that would cause him to swing incorrectly when the enemy is moving * Fixed some bugs with Wild Axes * Fixed some color issues on the load screen (kunkka) * Couriers can no longer use Scroll of Town Portal to make buildings invulnerable * Fixed Dark Rift from initiating cooldown when cast incorrectly * Fixed a bug introduced in the recent Aghanim`s Scepter changes on Crystal Maiden * Fixed Last Word triggering off of Linken`s Sphere`s usage * Fixed Berserker Rage triggering Essence Aura * Insatiable Hunger, God`s Strength and Rampage are no longer removed by Cyclone * Fixed Javelin`s odds being slightly off * Fixed an issue with the Cheese drop from Roshan * Fixed an issue with Forest Troll High Priest`s pathing scale * Fixed some text display problems when viewing replays (thanks DonTomaso) * Fixed a very minor bug with Elder Form`s duration * Fixed Armlet of Mordiggian`s recipe cooldown * Fixed typo on Psi Blades * Fixed some creep death time discrepancies (188461) * Fixed a very minor bug with the damage mechanism on Shukuchi * Fixed a display bug with Mode Random * Fixed a possible abuse with Helm of the Dominator * Fixed Overload from using its charge when attacking an allied unit * Fixed Last Word from turning off Electric Rave
Others: ------- * Remade Invoker as promised in 6.49 * Added a new game mode -singledraft or -sd (swiss) * Improved Sentinel creep pathing on top Sentinel lane * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave. * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold) * Added a new experimental command -ah * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine) * Changed how the secondary shops work. You can now see their location and click them while in fog. * Added new visual effect for Orchid Malevolence`s Soul Burn (JetFango) * -roll now shows the range the person entered (188889) * Added a new command -clear to clear game messages from your screen * Reduced model size and changed the look of the non-ancient Golems * Added a new command -apm to show your actions per minute * Couriers can now disassemble items (161180) * Added text descriptions for power ups (68307) * Delayed the creep spawn time by 30 seconds in -vr * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet. * Centered swap request notice is given to a player (182779) * Added -afk that displays how long each player has been idle for * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984) * Necronomicon icon now changes per level (190183) * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30) * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) * Added new tooltip text on items showing if they can be disassembled * Improved tooltip for observer wards to detail the stock mechanics * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco) * Added a new command -swapall to request to swap for any hero (175040) * Improved Shackles caster effect * Added an additional constant (7) Mana regeneration to Fountains * Removed replenish interval from buying Clarity Potion (like tangos now) * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way) * Improved Electric Rave icon (169997) * Improved Luna`s orb warning message (113338) |
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