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![](img/picturecache/155830.png) | Doom 3 Patch 1.10 | | 29.09.2004 13:02 - atomigo |
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Und sie haben es doch geschafft. Ist man einmal nicht bis nachts um 5 Uhr wach, passiert es! Man wacht auf, geht ein bischen surfen und PAFF!, der Patch ist da! Jedoch sind die Änderungen im Multiplayer im vergleich zum Beta-Patch sehr gering. Das gesamte Changelog gibt es unter mehr.
Fragt sich nur, wie lange der versprochene Linux-Dedicated und der SDK auf sich warten lassen. Den Patch könnt ihr von den unten aufgelisteten Mirrors saugen.
Mirrors: - fileshack.com - gamershell.com - 3dgamers.com - extreme-players.de
Änderungen im Multiplayer - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Changed idEntity::SetName to allow entities to be named after startup during network games - Changed idClass::PostEventArgs to allow script threads to post events during network games - Changed net_allowCheats to allow cheat commands during network games - Fixed projectile launched from wrong position when player exits teleporter while holding fire - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Fixed light from flashlight remaining after player is killed. - Fixed frags going negative when over 64. Maxfrags now at 100. - Fixed -1/1 ammo count while dropping weapon in multiplayer - Fixed no rockets in view-model rocket launcher when first picked up - Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer - Fixed chaingun flickering on/off when spectating another player in Tourney - Fixed no "You lose" message being played for loser in Last Man Standing. - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. - Added chat and connection interrupted icons - Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script). - Added build for a dedicated server executable (DooM3Ded.exe) on Win32. - Fixed problems with server list: - wrong server being joined when sorting - wrong server being joined when filtering - server list not being sorted initially by ping. - Chat text no longer converts high-ASCII chars to periods - Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating - Fixed Incorrect scoring information appears on scoreboard - Fixed backpack secret exploit on d3dm5 "Lights Out" - Added chat/lag icons - Elevators now return to their home position even if someone is standing on them |
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CS? Scheisse!
nike, du hast kein Plan ... solange die Änderungen sinnvoll sind ist das ok! Auch beim Gameplay!!!
Ich hab damit sagen wollen, dass ein Patch nicht dafür gedacht ist Gameplayänderungen durchzuführen, sondern um schönheitsfehler (Texturfehler, Abstürze, etc.) auszubügeln.
Und ja, CS ist scheisse!